ARTIST · CREATOR · DESIGNER

Vivian Zheng

I create visual experiences that bring together storytelling, technology, and playful ideas.

02

Dance Animation

2D ANIMATION · 2026 · PERSONAL PROJECT

View Project Video
Dance Animation.
WHY I MADE IT

I wanted to make something for my friend that felt personal instead of just giving them a normal gift. I liked the idea of taking something they already do, which is dance, and turning their movement into animation.

FIGURING IT OUT

I started by thinking about how to translate movement into individual drawings. The hardest part was making the animation still feel like the original movement while drawing everything frame by frame. I took their original video, downloaded it frame by frame and then drawing out each frame.

WHAT I LIKED ABOUT IT

I really liked seeing the drawings start to move once they were put together. Small changes between frames made a big difference, and it made me pay more attention to rhythm and movement than I normally would.

WHAT I TOOK FROM IT

This project made me realize that I enjoy using animation as a way to make something personal. Sure it was really tedious as it took me 12 hours, but it also made me more interested in how drawing can capture movement rather than just a still image.

03

The Synapse Cap

SPECULATIVE DESIGN · CONCEPT · 2026

View Project PDF (click on phone)
A speculative wearable interface for turning ideas into digital creations.
WHERE THE IDEA STARTED

I have a lot of stories that I want to make, and sometimes I wish I could just get everything out of my head and have it planned and refined already. That made me wonder: what if I could do all of the pre-production with just a thought? That was where the idea for the Synapse Cap started.

DEVELOPING THE IDEA

I started imagining what it would be like to think about a story and have those thoughts become the beginning of a real project. I didn’t want this project to only be for certain people but wanted to be for everyone. From there, I developed the cap as a speculative tool that could take any ideas you can think of and connect them to a computer for you to see for yourself.

MAKING THE CONCEPT

I did spend a lot of time thinking about how the cap could work and what would need to be inside it. I used AI to help me refine some of those technical ideas, but the original question came from my own frustration with having more ideas than I can physically plan and make.

WHAT I FIND INTERESTING

The cap obviously isn't something I can actually use right now, but that's what makes the project interesting to me. I like thinking about what would happen if the gap between having an idea and actually making it became almost nonexistent.

04

Jefflix Trailer

PROMOTIONAL FILM · 2024 · VISUAL COMMUNICATION

View Project Video
Trailer to promote yearbook.
WHERE JEFFLIX STARTED

My high school's yearbook theme that year was film, so when we started thinking about how to advertise the yearbook, I pitched the idea of making a trailer. A yearbook is basically a collection of a year's worth of stories, so treating it like a movie felt like it made sense.

FIGURING OUT WHAT TO SAY

After the pitch was approved, I spent about six months working on the script and figuring out what would actually make people want to buy the yearbook. I kept coming back to the fact that most students probably didn't realize how much work goes into making one. Instead of just telling people to buy it, I wanted to show them the people behind it.The yearbook staff puts an incredible amount of time into creating it, but it is also our way of showing school spirit and giving something back to our school. I wanted the trailer to communicate that.

MAKING IT HAPPEN

Having the actors be people from the yearbook staff made the project much more personal. I'm really grateful that everyone agreed to be part of it. We spent about two months practicing lines and shooting scenes while also working on the actual yearbook.None of us were professional actors, so I had to learn to work with whatever we captured and figure out how to make it work in editing. I was basically doing every role except operating the camera.The editing process took about two weeks, which was all the time I had left. It was brutal. Files wouldn't save, computers kept crashing, and every time I added animation I felt like I was losing my mind. I ended up editing the trailer around five times, but somehow I got it finished and turned in at the last minute.

WHY I'M STILL PROUD OF IT

This was the first project where I got to work with a real cast and crew, and it felt like I was finally getting experience in something I was genuinely passionate about. After the trailer was published, it blew up locally and actually did what I wanted it to do: advertise the yearbook. The yearbook sold out within a week, and getting so much positive feedback during that time honestly felt like a fever dream.

WHAT I MAKE

Different mediums, one curiosity.

DON'T TRIP Film, people & storytelling.

Documenting the energy and people behind a production.

DANCE ANIMATION Movement, drawing & personal storytelling.

Using animation to turn movement and distance into something personal.

SYNAPSE CAP Technology, imagination & ideas.

Exploring what could happen when creative ideas meet technology.

JEFFLIX Communication, promotion & visual design.

Turning a message into something people want to watch.

I like using creative technology and visual media to turn ideas into experiences.

ABOUT

Hi, I'm Vivian.

I like making things that probably shouldn't exist—but somehow do.

I'm an artist interested in the intersection of creating, storytelling, and visual media. I like using creative tools to turn ideas into experiences people can watch, interact with, and remember.

CONTACT

Let's make something.

vivianzheng@ucsb.edu

↑ BACK TO TOP